Texturing XYZ’s ‘20s Female’ scanned data pack was used to project onto the mesh in Mudbox.įirst, I would convert each map to RGB and organize these scans in Photoshop pasting the secondary, tertiary and micro detail maps into the red, green and blue channels respectively. Hence, the most effective textures to use when creating photorealism is from photographs. The texturing process is an important stage in the workflow of creating photorealism since low-quality/badly-painted textures can result in the ‘uncanny valley’. I cut the model into a few shells (head, ears, neck and eyes and mouth cavity) and unfolded these UV projections to produce clean, undistorted UV components. Once I was content with the sculpt, the model was taken back into Maya to be UV-mapped. These sculptures break down the head into simple planes, which I find is a great way to create the initial blocking-out of the head. The head was sculpted in ZBrush by building up the planes of the face using the John Asaro’s heads as a reference. I have been building my understanding of the forms of the face prior to this project through various digital painted studies. A solid understanding of facial anatomy is essential when sculpting a realistic face. This base was then imported into ZBrush for sculpting. The base mesh was modeled in Maya, I made sure to include topology for sculpting with clear edge-loops around the main features of the face. I decided on the actress, Gemma Arterton as my main reference point as well as pictures of other female celebrities, portraits, and hairstyles to guide me along the process. To get photorealistic results you have to rely on photographs/references: This tutorial uses ZBrush, however the information and ideas here will be transferable to any 3D software considering you know comparable tools.ĥ.This is the process of my latest project entitled, ‘Making a Digital Face’ in which the goal was to create a photorealistic 3D bust of a female hero character. For even more content I recommend checking out my Planes of the Head Tutorial: Ĥ. However, using the tools and techniques shown in this tutorial you will be able to move forward confidently to create more complex characters in the future. In this tutorial, I will only be showing the process for the specific character shown in the images pictured above. Will you cover how to make a male, realistic, or other head as well? Yes, even if you only know how to navigate in ZBrush everything is explained step by step.Ģ.
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